Garrett Blacknova
Codex Troopers
2600
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Posted - 2013.04.25 14:38:00 -
[1] - Quote
If I die to a Sniper, there are two possible reactions from me:
1. Oops. I screwed up. 2. Nice shot!
Soon afterwards, there's usually a Shotgun pressed against the back of the Sniper's head. If he's behind the redline, I just adjust my movements to spend minimal time in his line of sight.
I don't get it when people say sniping doesn't give your location away - it's not as obvious an indicator as the beam from a Laser Rifle, but it's still a visible tracer you can follow back to the target, and you still get directional indicators for all damage you take.
But now, I think I should address the OP directly.
Darqwonders wrote:They're a nuisance that offer no real benefits to the game. Snipers are a core part of a good AV strategy when the enemy team are coordinating their efforts. Snipers can clear the infantry support from around a tank better than any other class, without putting themselves in the tank's sights to do it.
Quote:1) They make what is a scattered match even more scattered. Oh gee, let's let people sit half way across the maps and take pot shots at each other! That'll surely make the battles feel engaging! The maps are massive enough as it is. Allowing people to take themselves completely out of the battle while still picking off anyone else actually in a battle seems pointless. It's better to have a few long-range fighters hanging back while the frontline fighters move in, supporting and saving your frontline soldiers and preventing flanking actions from the enemy team. A match with a heavy load of bad snipers can degenerate into cross-map potshots, but that's just bad players playing badly. If you're letting them kill you, that isn't the game's fault.
Quote:2) The only real counter to a sniper is another sniper. No other class has its major counter its own class. Shotguns are a better counter to Snipers than another Sniper Rifle is. So are Laser Rifles, or ARs, or... basically everything EXCEPT a Sniper Rifle. The real counter is to GET CLOSE - not always easy against a good sniper, but that just means you have to be a better counter-sniper. Just like most players can't counter a good Shotgun Scout, because they don't see him/her coming until it's too late. The first an enemy usually sees of a Shotgun Scout is the name appearing next to their own on the kill feed with (Shotgun) in between the two.
Quote:If you can offer any benefits that can outweigh these two glaring disadvantages, I'd like to hear them. Otherwise they are quite pointless, and the game as a whole would be better off without them. As mentioned, they help to break up a solid infantry squad supporting a vehicle. Without a good Sniper, a solid vehicle/infantry squad will usually steamroll the AV guys before they can hurt the tank significantly. Good Snipers run area denial on objectives, or provide long-range support for your front lines.
As a few people have said, the problem is definitely NOT with Sniper Rifles, or with CCP, it's with a large portion of the playerbase being terrible at the game and resorting to "sniping" as a way to preserve their (still not very good) K/D. |